Design Patterns

Design Patterns are nothing but proven solutions to recurring problems.

1. Some favorite design patterns

     Creational Patterns
        - Prototype
             - used to create objects by cloning other objects
                   
        - Factory

        - Singleton

     Structural Design Patterns

      They show how the objects are composed, is there an inheritance between them, or is one object composed in another object, interfaces present


  • Proxy Pattern
           

           e.g credit card is the proxy of the Bank Account
  • Decorator
    • Adds more functionality without opening the object
    • Wraps the decorator another class, it is a component and has a component
      • Advantage - allows you to have multiple combinations among classes
  • Adapter
    • Making two interfaces which are incompatible compatible
  • Facade
    • Simplify the interactions with  too many working complex objects and complex interactions, something you want to call
    • Hides complex behavior

      Behavioral Design Patterns      e.g Iterator, Command

      Architectural Design Patterns
     e.g MVC pattern


















Comments

Popular posts from this blog

Apache Airflow Wait Between Tasks

Hibernate Interview Questions

Java Spring Interview Questions